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<title>qrs's CGPortoflio Gallery</title>
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<description>qrs's gallery of images</description>
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<ttl>120</ttl>
	<item>
	<title>Percival Indagate's Desk</title>
	<link>http://qrs.cgsociety.org/gallery/1017043</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g11/407311/407311_1320270672_small.jpg"><br><br>This is a shot from my first project focusing on texturing, lighting and rendering. I did all the modeling in Maya and was really excited about the depth of field that compositing a Zdepth pass helped me create. Any and all critique is welcomed.]]>
	</description>
	<pubDate>Wed, 02 Nov 2011 16:51:15 +0000</pubDate>
	</item>
	<item>
	<title>Percival Indagate's Desk 02</title>
	<link>http://qrs.cgsociety.org/gallery/1011067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g11/407311/407311_1317606517_small.jpg"><br><br>This is the second render from my final for a Materials and Lighting class. Any and all critique is welcome. ]]>
	</description>
	<pubDate>Sun, 02 Oct 2011 20:48:40 +0000</pubDate>
	</item>
	<item>
	<title>Percival Indagate's Desk 03</title>
	<link>http://qrs.cgsociety.org/gallery/1011068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g11/407311/407311_1317606669_small.jpg"><br><br>This is the third render from my final for a Materials and Lighting class. The environment goes along with a private eye character I'm working on for a short film. His silhouette is seen on the paper. Any and all critique is welcome. ]]>
	</description>
	<pubDate>Sun, 02 Oct 2011 20:51:11 +0000</pubDate>
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